Technical Name |
Real-Time Interactive Remote Rendering Platform for Multiuser Mixed Reality |
Project Operator |
National Central University |
Project Host |
黃志煒 |
Summary |
Remote rendering is a solution for lightweight HMD but still needs to overcome latency issues. This technology utilizes server object streamingreal-time pose assistance, nearly eliminating the impact of latencyproviding an outstanding user experience. Besides, we propose network traffic optimization techniques to enhance the scalability of the system. This architecture can achieve low latencysupport various terminal devices in multi-user, real-time,mixed reality scenarios. |
Scientific Breakthrough |
LARR combines MR features like multi-user support, real-time interaction, virtual-physical integration, low latency, cross-device compatibility,remote computation. It uses an "object streaming camera" to render 3D objects on the server. The '''-latency environments.s device for precise placement based on local positioning. This minimizes latency effects, enhancing the user experienceenabling accurate interaction with 3D objects, even in high sent the images to the userindividual |
Industrial Applicability |
Advancing hardware drives the need for lightweight, power-efficient, low-latency solutions. This technology, when scaled for cloudedge computing, becomes crucial for the metaversevarious mixed reality applications. The project collaborates with Jorjin Company, utilizing their Jorjin J7EF glasses for optical experimentsapplying the technology to smart spaces. In a rapidly growing market, this technology holds great potential for global market development. |
Keyword |
virtual reality augmented reality mixed reality low-latency communication volumetric videos remote rendering delay compensation media streaming cloud computing adaptive video streaming |