Technical Name |
Expanding the border of science classrooms |
Project Operator |
National Changhua University of Education |
Project Host |
鄭夢慈 |
Summary |
The system includes a teaching unit, an experiment record unitan assessment unit. The user learns about the scientific content from the teaching unit through gaming,then carries out the experiment in a real laboratoryinputs the results in the experiment record unit. Finally the user understands the correctness of the experiment through the system’s real-time feedback function. |
Scientific Breakthrough |
The system has the benefit of providing repeated practiceinstant feedbackretains the hands-on skills developed in experiment,thereby achieves the effects of virtualreal-life interactive learning. Technological breakthrough includes using technology to designimplement diverse assessments,providing students an alternative method to demonstrate their capabilities.
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Industrial Applicability |
The system which is filled with scientific conceptsnumerous elements in developing various inquiry skills effectively integrates gaming with science learning. At an industry level, it can be used in the digital learning industryvarious educational settings, as a new form of media for facilitating the development of scientific abilitiesattitudes.
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Keyword |
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